Osrs How to Get Into Ibans Room Again

Reward

- 5 Quest Points.
- three,000 Agility XP, 3,000 Assail XP.
- xv Death Runes, thirty Burn Runes and Iban Staff.
- Ability to cast Iban Boom.

Start Point Start Betoken

East Ardougne Castle, talk to Male monarch Lathas.

Members Only

Difficulty:
Difficulty Rating: 5/5
Length:
Length Rating: 5/5

Requirements

Skill: 25 Ranged.
Quest: Biohazard.
Item: At least One Pointer, Bow, Tinderbox, a few Ropes, Spade, Plank (can be obtained during quest).
Other: Power to defeat iii Demons (Level-91).

Recommendations

Skill: fifty Agility, 43 Prayer, 51 Magic, l Thieving, and Assail, Defence, Forcefulness and Hitpoints Level sixty+.
Particular: Weapon (dragon or higher), Armour (Rune or college), a few Prayer and Agility Potions, a few Free energy or Super Energy Potions, 5 Police, 2 Water and 3 Air Runes, Food (as many every bit you can carry - Lobsters or better).


The Cloak-and-dagger Laissez passer, sealed for thousands of years, has at present been reopened to reveal a circuitous labyrinth of tunnels and chasms. You lot must find a mode through, and get one step closer to the evil King Tyras. But the road is long and it could be lonely. When fatigue starts to take it'southward toll, mental forcefulness is what you'll need...



Role 1:
A Journeying of a Thousand Miles

Step ane
Talk to King Lathas in E Ardougne Castle.
Become and speak to Koftik.

Talk to King Lathas, he will give thanks Saradomin that you have come, you will then ask him if his scouts take constitute a style through the mountains (Picture). He will reply that they have constitute a passage, but not where they expected it, and that clusters of cultists have settled there, headed by a crazy guy called Iban (who claims to exist the son of Zamorak). Lathas will tell you to go and meet his caput tracker Koftik in the west part of Westward Ardougne.

If you need to, go and take hold of your food, ranged and melee armour and weapon, ropes, spade, arrows and some teleport runes from the depository financial institution. When you're all kitted out, it's time to meet Koftik. Simply go to the large wooden doors into West Ardougne, walk west until you lot see a "cave archway" and a dark-greenly clad man chosen "Koftik" talk to him (Picture).

You will ask him if he is King Lathas's scout and he will tell y'all that he is, and that you will have to journey through the ancient hole-and-corner pass, he will warn yous of the pass' evil heart, reply with the first selection, that "I'll accept my chances". He will wish y'all good luck and tell you that he will try to catch up to you in caves afterward (Motion picture).

Check here for a map of the the Underground Pass.

Part 2:
The Underground Laissez passer

Stride 2
Enter the cave.
Take the northern tunnel.
Speak to Koftik.
Make a fire pointer.
Shoot open up the bridge.

Enter the cave and head west up the nigh northern passage (Picture show). Climb over the "rockslides", only beware that if you neglect to climb these you lot will be injure 3 hit points.

Note: You practice non receive any agility experience from climbing over the rockslides. Zybez RuneScape Help's Screenshot of Firing at the Rope

You lot volition reach a small enclave, and the mode forward will be blocked by a body of water. Koftik will be there beside a burn. Talk to him and you shall ask him how to get past the bridge. He will reply that he does not know, just it appears that some other have been there before you. He will and so tell you that he found a damp cloth (which he will give to y'all) and too the remains of a book. Cull the 2nd pick "What does information technology say?" It is a slice of "The Diary of Randas", and it basically tells you that Randas lost his mind and turned to Zamorak. Examine the bridge and information technology will tell you lot that the only matter belongings it up is the guide ropes.

Now grab the "damp rag" and utilize it with ane of your arrows. This will give you a "fire arrow", which you will utilize with the burn down to make a "lit arrow". Now go to the northern cave, and fire from this spot. A cutscene follows in which the span falls and you quickly run beyond information technology. Y'all can become back across the bridge at whatsoever time if past pulling the lever (notation that Iban will say something crazy when you practice this).

Notation: Yous tin can only hold ane clammy fabric in your inventory at any time, but you lot tin can hold as many burn arrows as you similar. You tin also miss the shot to take out the span ropes, but you lot can try again with a new arrow.

Step 3
Grab a plank.
Go on downward the passage.
Use a rope on the rock to a higher place the chasm to swing across.

Now head due south, and so east, upwardly the passageway, past some Goblins (level-5) and Blessed Spiders (level-31). Pick upwardly the plank from the spawn in this small area, as you will need it later on. You lot volition notice a "stone tablet" that has a pocket-sized passage on information technology. These stone tablets are located throughout the pass and will give you clues as to what to do next.

This one suggests you wait above and use nature to help you. This means yous need to utilize a rope on the rock above you head to swing across to the other side (Picture). If yous fail, you will autumn into a pit which y'all will have to brand your way through, climbing over rockslides, and ending upward back just inside the archway to the Hugger-mugger Passage. Yous volition also be dealt around eleven harm! If you laissez passer you lot'll exist able to go on along the passage.

Note: Yous will lose your rope whether you lot pass or fail. A higher agility level may requite you lot a amend gamble of passing. Once yous get out of the cavern after failing a few times, yous may desire to think about returning to Ardougne to replenish your food supply, and get another rope or two. You will need lots of food for the residual of the Underground Laissez passer. Note that some crates within the underground pass contain food for you lot.

Pace iv
Continue down the passage.
Talk to Koftik.
Find the hidden path.

One time yous've passed the chasm continue due east past some Behemothic Bats (level-27), then s, over two rockslides, to reach what looks disconcertingly like a barbecue (Picture). Talk to Koftik just he will brand footling sense (he volition announced to be going mad, hearing voices). He will tell you some rhetoric most righteousness, and so tell yous that in that location are "and so many path's to choose, here we must all take out ain path". To go across the barbecue you must discover the right sequence of grilles. Beware, if you step on the wrong grille you lot will fall into a pit and be hitting for 15 damage.

Note: The right path does not change - once you've plant it, every time y'all cross the barbecue it will exist the same path (this is useful information for after quests). Also, the path is unlike for everyone (in that at that place are a number of different combinations, and one is randomly chosen for you lot). Some example paths can be found here: Flick.

Function 3:
The Orbs of Light

Footstep 5
Go on down the passage.
Pass the traps.
Read the book.
Read the tablet.

Zybez RuneScape Help's Screenshot of Searching Odd Markings One time you've passed the charcoal-broil, follow the passage leading due west before y'all. Go by the Zombies (level-13) and the furnace, and you should encounter another passageway. Warning: Do not walk upwardly here still. Wander your cursor over the walls of the passage and you should see the option "search odd markings". Practice and then and you find that they are traps.

Attempt to disarm the trap by choosing the start choice ("Yep, I'll requite it a get"). If you are successful, you volition motility along the passage to the next trap, which you volition need to disarm and then on. If you neglect, y'all will be hit for 4-7 damage and with the slight gamble of hitting an eight (besides note this volition also happen if you just walk through the passage).

Note: If you lot fail to disarm the traps and are hurt, you can walk through without being hurt again. As well, be enlightened that you lot cannot disarm the traps permanently.

Assuming yous reach the terminate of the passage, go into the bedchamber you see before you and option up the book next to the Well. Read it, as it is a continuation of Randas' Periodical, telling of how he fears for his soul. Then read the stone tablet it tells of Iban'southward sacred well and that "if a light should break the nighttime, the dark volition ascent to win the fight".

Step 6
Get the four orbs.
Utilise orbs in furnace.
Climb downwards well.

To go the calorie-free to break the night, you need to obtain the four "orbs of low-cal". To get to them you must go up the four passages.

N Passage: Search the apartment stone, and you detect it is trapped. Utilise your plank with the rock, and you volition cantankerous it with no problems (Picture).
Height-west passage: Just run past the Blest Spiders (level-39) and Ogres (level-53), and grab the Orb.
Heart-due west passage: Same as the northward passage, but with the addition of a Blest Spider (level-39).
Lesser-west passage: Do not "take" the orb. If you do a log will swing out and y'all will be hit for xi and stunned temporarily (like getting caught thieving). Instead, underneath the Orb (simply right click) there should exist a flat rock. It volition tell you there is a trap, and you have to cull to try and disarm it. If you fail y'all will be hit for 11, but if yous laissez passer you lot volition get the orb. At present retrace your steps to the furnace and use all of the Orbs of Light with it.

Y'all will experience a "chill down your spine", and Iban will say something crazy. New caput dorsum to the well and "climb downwards" it.

Part 4:
The Prisons

Stride 7
Keep down the passage.
Enter prison jail cell.
Use spade on mud.
Keep down the passage.

Zybez RuneScape Help's Screenshot of Using a Spade with Mud At the bottom of the Well caput along the western passageway. There'south some food in the nearby crates if you need whatsoever. Grab some rope from the spawn in an offshoot of the passage if you don't take any. You should walk until yous notice yourself in some kind of a prison, with goblins guarding some of Iban's slaves in cages. Pick the lock of the kickoff cage to the south, and use your spade with the mud at the back of information technology.

You will fall through a tunnel into the cavern beside the cell. Walk along this passage until you lot accomplish a ledge. Attempt to cross it. If y'all fail, yous'll be hit for some damage, and then you lot'll need to walk back into the prison and go dorsum through the prison cell.

If you succeed you now have two options: if you have level 50 thieving, you tin can go down the due south to a gate, which yous will be able to pick the lock of (Film), fugitive the stone bridges; however, if y'all are less than 50 thieving, or just fancy more hurting, walk along the modest bridge you see going eastward. When you get to a rock bridge try to cross information technology (Picture). If you neglect, you volition exist hurt for 5 damage and will be in the fasten pit.

Stride 8
Become s.
Get through the pipe.
Suspension cage.
Pass through tunnel.
Kill paladins.
Unlock skull door.

In one case you lot've reached the other end of your chosen obstacle path, go south a little until you accomplish an obstacle piping. Clasp through this pipage and you will find yourself in a room with three Skeletons (level-22) and a cage with a unicorn in it. Search the cage and you will go a slice of railing, and so go upward the passage behind the unicorn's muzzle and employ the railing with the boulder (Picture).

It will scroll down the colina and crush the Unicorn. Go back and search the smashed muzzle and you will get a unicorn horn (Picture). Now pass through the tunnel on the n wall, walk up the tunnel, and through a room total of Zombies (level-13/14). Yous should come to a room with iii Paladins: Sir Harry, Sir Jerro and Sir Carl. They're all all level 62, but non aggressive (Picture show). Kill them and each should drop a Paladin's Badge.

Note: Talk to Sir Jerro and he volition provide yous with food, an Set on Potion(2), and a Prayer Potion(2). I would not recommend conveying anything else you get from these paladins (i.e. mithril bars), every bit they will weigh you down and have upwardly space in your inventory, such that you will probably throw them away at a later stage anyway.

Once you have the three badges continue until forth the passage until you lot come across the flat stone trap similar before when y'all were trying to get the Orbs of Calorie-free (Flick). Just use you plank and continue until you see a large door and a well. Search the well and you will discover an inscription that tells you to throw "three crests of the blessed" and "the creatures remains" into the fires to open the doors (Picture). Use the unicorn horn and all three Paladins badges with the well and you will hear a noise come from the skull above the door. Enter the door.

Part 5:
The Witch

Step 9
Go downstairs.
Talk to Koftik.
Talk to dwarves.

You should appear in a room with a huge abyss. Walk to the east then due south around the cavern until y'all reach the second minor entrance to a stair. Walk downwards this and you will exist confronted by Koftik, who appears to have gone mad. Talk to him and he will tell you that the simply ones staying in his Lord Iban'south way are the Dwarves. You volition reply that y'all will pray for him.

Now enter the Dwarves' camp, the entrance to which is just to the south. Talk to Niloof and he volition tell you that the merely style to get rid of Iban is to talk to his Witch. He volition then requite you some food; 2 meat pies and a meat pizza. Now talk to Klank, who volition tell you lot about Iban'due south slaves (later you choose the commencement option) who have lost their souls. He will requite y'all a tinderbox.

Finally, talk to Kamen, who will tell y'all he is a little fried and ask you lot if you desire some if his mash. Take his offer (first option) and you will exist injure for v and your agility volition exist reduced past 3 temporarily each time. However, he will give you lot some breadstuff, a meat pie and stew.

Annotation: Notation that yous tin can talk to him once more, and become more food, in this mode you can become full wellness and food in no time.

Step 10
Go upstairs.
Discover witch's cat.
Steal Doll from witch.
Return to dwarves.

To notice the witch, head e and climb upwards the stairs. Go to the s-eastern office of the completeness. Take the last path from where y'all tin see a house (the witch's house). Follow the path and cross the bridge. If you fail, you will terminate upwardly at the bottom of the completeness, near where Klank is, and injured for a max 21 harm. If you lot succeed, you do this cool matrix style flying matter (Picture). Go along west across another bridge, then head due north, and then walk around until you detect the witch's cat. Choice the true cat upwards (Picture). Zybez RuneScape Help's Screenshot of the Fork in the Road

Now become to the witches house by taking the due south path from the first fork in the path. When yous get there do not try to open the door, every bit the witch will tell you to go away and you will exist dealt 20 impairment. Instead, search the window, and you will see that the witch is trying to discover her cat.

Knock on the door, and yous will automatically leave the cat outside information technology. The witch will end up distracted playing with her cat. Now open the door to the witch's firm and search the chest but next to it. Yous will observe; a restore potion (iii), a super attack potion (3), a Doll of Iban, and the History of Iban. Read the History of Iban - information technology volition tell of Iban's history.

Now return to the dwarf camp and talk to Klank and Niloof. Klank will give you some gauntlets (Picture), which are skillful for your stats. Wear them! Niloof will tell you that Iban may exist destroyed if you find the four elements mentioned in his history, which should all be guarded somewhere in the cavern.

Part 6:
The Four Elements

Step 11
Get Iban's ashes.
Kill 3 demons.
Get Iban's Shadow.

Become into the western house in the dwarvern camp and grab a bucket from the spawn, and then get into the other house and utilise the bucket with the barrel. Y'all will get some dwarf brew (Motion-picture show). Then become to the tomb simply east of the dwarf army camp (Moving picture). Utilize the dwarf brew with the tomb, and then employ the tinderbox with the tomb, which will burst into flames. You volition automatically get Iban's Ashes in your inventory, which need to be used on the doll.

At present become back upstairs and out across the chasm again, this time heading due west, then south, in the direction of the three Demons (Level-91). Y'all will need to kill the three Demons (Picture). Beware that they are aggressive, but that they will non follow you if you are on i of the thin bridges. All the demons will drib an amulet of their proper name. Take each amulet.

Note: If you have ranged equipment, now is the fourth dimension to utilise it. The 3 demons can all exist ranged from on the thin bridges. This safespot is extremely handy if you exercise non want to lose many hitpoints. If y'all have telegrab runes y'all can use those to telegrab the amulets. That way y'all don't take to cross the bridge.

Once y'all have all three amulets, open up the chest just north of Doomion. Your three amulets will glow so disappear, having been replaced with Iban'due south Shadow (Picture). Utilize Iban'due south Shadow with the Doll of Iban, and it will seep into the doll.

Step 12
Notice and kill Kalrag.
Smear blood on doll.
Get Iban's Pigeon.

At present go downstairs to the north of the cave, and up the central passage past some Blessed Spiders (level-39). You will detect a huge spider chosen Kalrag (level-89) (Picture). Attack it, impale it, and smear its blood on the Iban doll.

At present brand sure you have Klank'south gauntlets on, go back up the north-western stairs again. Go to the n-eastern corner of the cavern and out onto the little overpass, then jump beyond the bridge, heading west. Cross i or two more bridges, and then search the cages until yous detect Iban's Dove (Picture).

The Soulless will seize with teeth you, merely equally long as you have your Klank's Gauntlets on you'll be fine. Employ Iban's Dove with the Doll of Iban, and your doll will be consummate!

Office 7:
The Well of the Damned

Step thirteen
Get Robes of Zamorak.
Enter Iban's Temple.
Kill Iban.
Talk to Koftik.
Return to Male monarch Lathas.

Now retrace your steps to the first platform on this overpass route, and go south this fourth dimension (Picture). You lot will laissez passer some Souless (level-18), then cross the bridge and go on downwards the south path until you get to a platform with two Iban Disciples on it. Kill 1 and it will drop some Robes of Zamorak (elevation and bottom). Put on the robes and accept off everything else.

Note: If you fall a lot, taking the middle e path volition spare you 2 jumps. Zybez RuneScape Help's Screenshot of Attacking Iban

Go upwardly to the big wooden door. You are about to get into Iban's fortress and he shoots very powerful spells at you lot, and so be careful. Open up the door. Iban will shoot spells at you, which volition land all over the identify, simply ignore these and run directly to the well. Throw the doll into information technology past using the doll on the well. Iban volition scream, and his spells will finish hurting yous, and so he will exist destroyed!

Annotation: While you are continuing exterior Iban'due south lair, modify your status to running, so you lot can go to the well before getting hitting for too much damage. When possible utilize prayer protect from Magic when in this room. Also make sure you have atleast 3 open inventory slots for your reward earlier the battle.

You are non quite finished yet. The temple will collapse, and you volition autumn into a pit with a Staff of Iban, 30 fire runes, and 15 death runes. Talk to Koftik and you will tell him he has been saved from Iban's influence. In render he volition lead you through the Pass (Picture), and to the entrance of information technology, then tell you to talk to Rex Lathas. Render to King Lathas and talk to him. He will thank you for your loyalty and give you your reward.

Zybez RuneScape Help's Quest Scroll

Frequently Asked Questions

Q: Tin I kill Iban without the doll?

A: No, the only way to impale him is to throw the doll into the well.

Q: Do I go agility experience for any of the obstacles in the Pass?

A: No, they are merely there to forbid yous from progressing easily.

Q: Tin I use any type of arrows to make flaming arrows?

A: No, only training arrows tin't be used to brand flaming arrows. Information technology is suggested to use bronze, as they have the lowest value.

Q: Does the level 37 prayer protect from magic protect me from Iban's spells?

A: Unfortunately no.

Q: How can I get my Iban Staff back if I die and lose it?

A: The only known way to become your staff back is by going back into the cloak-and-dagger pass and killing an Iban Disciple. He volition drib a broken staff and you then take that broken staff to the mage in West Ardougne and he'll fix it for a fee of 200k.

Q: Why do I need to wear the Robes of Zamorak and nothing else?

A: If you lot clothing anything likewise the robes, you will not be able to enter the large temple with Iban and the well.

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Source: https://2007rshelp.com/quests.php?id=86

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